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Last updated on 9 May 2003

 


Mapname
D
T
B
Total
R
Author Short comment
h4p1
-
-
-
-----
-
  -
hitm4n01
1
3.5
3
2.500
2
   
hitm4n02
0
4
4.5
2.833
3
  Design problem.
hitm4n03
3
3
3
3.000
3
   
hitm4n04
2
2
4
2.667
3
   
hitm4n05
2.5
2
3
2.500
2
   
hitm4n06
1
2
4
2.333
2
   
hitm4n07
2
4
4.5
3.500
3
   
hitm4n08
3.5
4
4
3.833
4
hitm4n  
hitm4n09
1
4.5
4
3.167
3
   
hitm4n10
4
4
4
4.000
4
hitm4n Good work with standart texs.
hitm4n11
4
3.5
4
3.833
4
hitm4n Original floor design.
hitm4n12
3
2
3.5
2.833
3
   
hitm4n13
3
3.5
2.5
3.000
3
  Finish trigger on the floor its bad here.
hitm4n14
3
4
3.5
3.500
3
   
hitm4n15
3
3
2.5
2.833
3
   
hitm4n16
5
4
4.5
4.500
4
hitm4n Cool map and levelshot design.
hitm4n17
2
4
3
3.000
3
   
hobs1
2
4
3
3.000
3
   
hobs2
2
3
3
2.667
3
   
hobs3
2
2
3
2.333
2
  Crazy levelshot.
hobs4
3
3
3
3.000
3
   
hobs5
2
4.5
4.5
3.667
4
Hobs Poor design. Really good usage of cpm physics.
hobs6
3
3.5
4
3.500
3
   
hot_run
1
4.5
1
2.167
2
  Some health and design problems.

 

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[bsh] design group 2003.
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